Los días 29, 30 y 31 de julio se celebra el evento NarraScope 2022 que pretende ser un lugar de encuentro de creadores, escritores, programadores y usuarios de ficción interactiva. Se trata de un encuentro on-line.
El programa es:
Viernes, 29:
Twine in the Classroom
Are you an aspiring game writer or planning to get into narrative design?
Inform as a Tool to Teach Narrative Design and Game Writing
Unlocking Hidden Rules of Office Hours: A Twine Game Jam on First-Generation College Students’ Experiences
Introduction to Tracery:
Inform Bootcamp Debrief
Crash Course on ink
Teaching for Transfer with Interactive Fiction
Intro to Chapbook
Educator’s Town Hall and Social
Sábado, 30
Keynote: 5 Lessons From 50 Years of Text Games
Choosing Your Happily Ever After: Choice and Agency in Romance IF
Once A Pawn A Time: Using Chess As A Metaphor in Narrative
What I’ve Learned From (Attempting) to Play Every Adventure Game Ever Made
Building an Interactive Documentary
Narrative in a Box: Interactive Fiction in the Physical World
Narrative Instruments in Practice
A Hollow-Horned Rumination: Affective Storytelling and Ethical Artmaking
Designing a Pattern for Dialogue Choices in Discriminatory Situations –
Building a Desirable Future is Not an Individual Heroic Effort
Bringing Full Accessibility to Mainstream Narrative Games
Adaptative and Generative Text for Unity
Morale Is Very Low
The Futures of Inform
How We Made a Story-Driven Puzzle Game for a Massive Multinational
Narrative Tools of Boyfriend Dungeon
Domingo, 31
Curiosity Multiplied The Cat: Five AI Writing Experiments To Try At Home
“Musicologists’ Creed”: Digital Interactive Fiction, Historical Role-Play, and the Pedagogy of Narrative Play
My (Mostly) Frustrated Efforts to Collect Narrative Games in an Academic Library
Plant Patterns, People Patterns: Design Prompts for Agriculture-Driven Narratives
Hawk and Puma: Bringing the “New Chronicle and Good Government” to the Present
Now You’re Thinking with Parts: Using Internal Family Systems in Narrative Design
Fantasy Filing Systems: Interactive Narratives of the OS
Inbox Adventure: Email as IF Game Platform
To the beat y’all: Telling a Hip Hop Story Through Games
“If And Only If”: Exploring Variables and Conditional Logic in Interactive Fiction
New Stories, Old Interfaces: Playing, Writing, and Designing Immersive Diegetic Narrative Games
Engaging with Under the Surface at Surface Level or What Happens When Nobody Knows It’s a Game?
Rapid Research
Putting Words In My Mouth: The Unsilent Protagonist in VR
Más información en este página.